weatherless...................76.92715% offense.......................38.68518% balance.......................37.68926% sand..........................16.10099% semistall.....................10.01627% hyperoffense.................. 9.39148% sun........................... 7.53928% voltturn...................... 4.48905% stall......................... 4.21782% multiweather.................. 3.03231% rain.......................... 2.08842% monotype...................... 1.30089% dragmag....................... 0.60178% sunoffense.................... 0.57509% sandoffense................... 0.51617% hail.......................... 0.39866% choice........................ 0.33338% trickroom..................... 0.23437% monodragon.................... 0.22350% sunstall...................... 0.18512% monowater..................... 0.16005% sandstall..................... 0.13893% monoflying.................... 0.13524% monofire...................... 0.10723% monograss..................... 0.10206% monodark...................... 0.09748% tailwind...................... 0.09485% monosteel..................... 0.08530% rainoffense................... 0.08296% mononormal.................... 0.07631% monopsychic................... 0.06917% monorock...................... 0.05845% monobug....................... 0.05780% monoground.................... 0.04527% monofighting.................. 0.03725% monoelectric.................. 0.03381% tricksand..................... 0.02858% monoghost..................... 0.02810% monofairy..................... 0.02451% monoice....................... 0.02434% monopoison.................... 0.01730% hailoffense................... 0.00873% rainstall..................... 0.00822% allweather.................... 0.00434% gravity....................... 0.00144% Stalliness (mean: 0.069) |# -2.0|# |## -1.5|####### |######### -1.0|############# |#################### -0.5|########################### |############################# 0.0|############################## |############################ +0.5|########################## |##################### +1.0|################ |############ +1.5|##### |###### +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.39%