weatherless...................77.72738% balance.......................42.85494% offense.......................33.49170% sand..........................17.88012% semistall.....................10.43429% hyperoffense.................. 9.55643% voltturn...................... 5.62220% sun........................... 5.45526% stall......................... 3.66264% multiweather.................. 2.33811% rain.......................... 1.19328% sunoffense.................... 0.77407% dragmag....................... 0.76914% choice........................ 0.45345% monotype...................... 0.45030% sandoffense................... 0.28159% monodragon.................... 0.20607% sandstall..................... 0.10603% monowater..................... 0.10196% tailwind...................... 0.08568% hail.......................... 0.08206% sunstall...................... 0.05750% monosteel..................... 0.05169% trickroom..................... 0.04255% mononormal.................... 0.03496% monoflying.................... 0.02641% rainoffense................... 0.02512% monofire...................... 0.01224% monodark...................... 0.00635% tricksand..................... 0.00334% monorock...................... 0.00325% monoice....................... 0.00320% monograss..................... 0.00283% monoghost..................... 0.00225% monopsychic................... 0.00127% monopoison.................... 0.00118% monoground.................... 0.00082% rainstall..................... 0.00017% monofighting.................. 0.00000% gravity....................... 0.00000% monobug....................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.108) |# -2.0| |# -1.5|######## |######## -1.0|######### |############### -0.5|######################### |#################### 0.0|######################## |############################## +0.5|############################## |##################### +1.0|############## |########### +1.5|##### |###### +2.0|# | +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.43%