weatherless...................80.45667% balance.......................47.73516% offense.......................31.03503% sand..........................18.13839% hyperoffense.................. 9.07624% semistall..................... 8.73490% voltturn...................... 4.99652% stall......................... 3.41867% sun........................... 2.01434% multiweather.................. 1.08044% dragmag....................... 0.84250% choice........................ 0.56197% rain.......................... 0.45710% sunoffense.................... 0.17306% sandstall..................... 0.16727% sandoffense................... 0.16627% monotype...................... 0.09472% monodragon.................... 0.05189% tailwind...................... 0.05117% mononormal.................... 0.01838% monosteel..................... 0.01666% hail.......................... 0.01393% monowater..................... 0.00445% trickroom..................... 0.00422% rainoffense................... 0.00172% monofire...................... 0.00121% monoflying.................... 0.00097% monodark...................... 0.00061% monoice....................... 0.00053% tricksand..................... 0.00037% monorock...................... 0.00035% monograss..................... 0.00011% monopoison.................... 0.00010% sunstall...................... 0.00005% monoground.................... 0.00002% monoghost..................... 0.00002% monopsychic................... 0.00001% monofighting.................. 0.00000% rainstall..................... 0.00000% gravity....................... 0.00000% monobug....................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.133) |# -2.0| |# -1.5|####### |####### -1.0|######## |############ -0.5|################### |################# 0.0|########################## |############################ +0.5|############################## |##################### +1.0|################# |######## +1.5|### |#### +2.0|## | +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.48%