offense.......................49.41268% weatherless...................49.39574% sun...........................37.74078% rain..........................25.06076% hyperoffense..................24.84761% balance.......................18.27206% multiweather..................16.32852% sunoffense.................... 4.43065% monotype...................... 4.36051% stall......................... 4.29977% batonpass..................... 3.78276% sand.......................... 3.19535% semistall..................... 3.16789% rainoffense................... 2.05221% hail.......................... 1.00849% mononormal.................... 0.80121% choice........................ 0.76313% voltturn...................... 0.75358% rainstall..................... 0.58881% monopsychic................... 0.48924% monoghost..................... 0.46502% monoflying.................... 0.44801% monowater..................... 0.38577% sunstall...................... 0.37882% trickroom..................... 0.36811% monosteel..................... 0.35425% dragmag....................... 0.35194% monofairy..................... 0.34519% sandoffense................... 0.33061% monodragon.................... 0.32672% sandstall..................... 0.25381% monobug....................... 0.25338% monofighting.................. 0.25329% monoelectric.................. 0.22124% monoground.................... 0.19590% monograss..................... 0.17468% monoice....................... 0.13928% monodark...................... 0.12452% hailoffense................... 0.10898% trapper....................... 0.09846% monopoison.................... 0.09513% monorock...................... 0.08458% monofire...................... 0.07843% trickrain..................... 0.06477% tailwind...................... 0.02960% swagplay...................... 0.02078% tricksun...................... 0.01914% hailstall..................... 0.00980% gravity....................... 0.00245% trickhail..................... 0.00138% tricksand..................... 0.00012% allweather.................... 0.00000% Stalliness (mean: -0.380) |# -2.0|### |########### -1.0|######################## |############################## 0.0|################### |########## +1.0|##### |## +2.0|## |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.92%