sun...........................52.65814% offense.......................49.22837% weatherless...................34.89403% rain..........................26.31801% hyperoffense..................22.48517% balance.......................18.52564% multiweather..................16.31246% stall......................... 6.10954% sunoffense.................... 5.01778% semistall..................... 3.65128% sand.......................... 2.16606% monotype...................... 1.74697% batonpass..................... 1.58905% rainoffense................... 1.39028% rainstall..................... 1.19151% choice........................ 0.89801% sandstall..................... 0.52839% sunstall...................... 0.37946% mononormal.................... 0.33539% trickroom..................... 0.31294% hail.......................... 0.29747% monoghost..................... 0.26517% trickrain..................... 0.25083% monofighting.................. 0.24733% monopsychic................... 0.23127% monowater..................... 0.20678% voltturn...................... 0.18972% monoflying.................... 0.16454% monosteel..................... 0.16445% monodragon.................... 0.14714% dragmag....................... 0.12371% monoground.................... 0.11324% sandoffense................... 0.10992% monofairy..................... 0.09383% monoelectric.................. 0.07534% monobug....................... 0.07290% monograss..................... 0.07033% monodark...................... 0.04999% monofire...................... 0.04123% hailoffense................... 0.03794% tailwind...................... 0.03026% monoice....................... 0.03026% monorock...................... 0.02278% tricksun...................... 0.02071% trapper....................... 0.01983% monopoison.................... 0.01341% swagplay...................... 0.00315% gravity....................... 0.00311% hailstall..................... 0.00165% trickhail..................... 0.00010% tricksand..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.264) |# -2.0|## |######### -1.0|#################### |############################## 0.0|###################### |######## +1.0|###### |### +2.0|## |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.94%