weatherless...................77.50404% offense.......................41.52809% balance.......................34.91070% hyperoffense..................13.60041% rain..........................11.63251% sun........................... 9.19966% semistall..................... 6.96984% monotype...................... 6.82657% voltturn...................... 4.50710% batonpass..................... 4.33483% sand.......................... 3.16235% stall......................... 2.99096% multiweather.................. 2.78442% monoghost..................... 1.83255% monobug....................... 1.77893% hail.......................... 1.42033% mononormal.................... 1.35969% monopsychic................... 1.23312% rainoffense................... 0.98263% sunoffense.................... 0.49747% choice........................ 0.44825% monoflying.................... 0.34629% monorock...................... 0.31465% monowater..................... 0.28829% monodragon.................... 0.28038% dragmag....................... 0.27598% monosteel..................... 0.25401% monofairy..................... 0.23907% monofire...................... 0.23643% monodark...................... 0.23467% monopoison.................... 0.21446% monoelectric.................. 0.21446% monograss..................... 0.17930% monoground.................... 0.15293% sandoffense................... 0.11953% monofighting.................. 0.11690% fear.......................... 0.10723% hailoffense................... 0.08877% trickroom..................... 0.07734% sunstall...................... 0.06240% hailfear...................... 0.05449% sandstall..................... 0.05186% trapper....................... 0.04834% monoice....................... 0.04131% tricksun...................... 0.03164% rainstall..................... 0.02900% hailstall..................... 0.02461% tailwind...................... 0.02373% allweather.................... 0.01230% sandfear...................... 0.00615% Stalliness (mean: -0.095) -3.0|# |# -2.0|## |####### -1.0|############### |########################### 0.0|############################## |####################### +1.0|########### |##### +2.0|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.80%