weatherless...................74.97784% balance.......................45.03391% voltturn......................23.18123% semistall.....................20.19182% offense.......................19.21420% rain..........................14.04760% hyperoffense..................10.77444% sand.......................... 6.19308% sun........................... 5.59198% stall......................... 4.78563% monotype...................... 2.37581% monopsychic................... 2.13592% rainoffense................... 1.05467% multiweather.................. 1.02971% batonpass..................... 0.37323% hail.......................... 0.21949% mononormal.................... 0.10012% choice........................ 0.05675% sunstall...................... 0.05444% monobug....................... 0.05294% monodragon.................... 0.04016% monoghost..................... 0.02987% monoground.................... 0.02963% monodark...................... 0.01375% sunoffense.................... 0.01274% monoflying.................... 0.01256% monosteel..................... 0.01160% monowater..................... 0.00906% trickroom..................... 0.00825% dragmag....................... 0.00700% monorock...................... 0.00347% sandoffense................... 0.00279% tricksun...................... 0.00175% monopoison.................... 0.00161% monofire...................... 0.00150% monograss..................... 0.00148% monofairy..................... 0.00106% trapper....................... 0.00037% hailoffense................... 0.00026% sandstall..................... 0.00025% fear.......................... 0.00022% hailfear...................... 0.00021% monoelectric.................. 0.00015% tailwind...................... 0.00007% monofighting.................. 0.00003% monoice....................... 0.00000% allweather.................... 0.00000% rainstall..................... 0.00000% hailstall..................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.318) -3.0| | -2.0|### |### -1.0|###### |############# 0.0|############### |############################## +1.0|#################### |########### +2.0|### | +3.0| | more negative = more offensive, more positive = more stall one # = 0.95%