weatherless...................86.93749% offense.......................49.34848% balance.......................31.37278% hail..........................11.46202% hyperoffense..................10.92406% semistall..................... 5.84494% voltturn...................... 5.50019% stall......................... 2.50974% hailoffense................... 1.98358% sun........................... 1.09775% monotype...................... 0.81966% rain.......................... 0.78342% choice........................ 0.75270% trickroom..................... 0.50060% multiweather.................. 0.23604% monoelectric.................. 0.21400% trickhail..................... 0.17618% sunoffense.................... 0.17015% monofighting.................. 0.12522% monowater..................... 0.12186% sand.......................... 0.08009% monoice....................... 0.07546% mononormal.................... 0.05821% monorock...................... 0.05659% monograss..................... 0.05590% trapper....................... 0.04729% rainoffense................... 0.04642% monobug....................... 0.04112% tailwind...................... 0.03886% monofire...................... 0.03601% monopoison.................... 0.02495% monofairy..................... 0.02407% monoflying.................... 0.01636% monopsychic................... 0.01126% monoghost..................... 0.00873% monoground.................... 0.00822% monodark...................... 0.00790% Stalliness (mean: -0.093) |# -1.5|#### |########### -1.0|############ |################ -0.5|########################## |############################## 0.0|############################## |##################### +0.5|############ |########## +1.0|####### |###### +1.5|### |# +2.0|### | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.51%