weatherless...................80.22342% offense.......................40.45283% balance.......................33.71270% voltturn......................13.16799% hyperoffense..................10.03925% sand.......................... 9.72741% stall......................... 8.75901% semistall..................... 7.03621% rain.......................... 5.14885% sun........................... 4.89324% hail.......................... 1.57792% multiweather.................. 1.56812% trickroom..................... 1.40563% sandoffense................... 0.66641% monotype...................... 0.51030% dragmag....................... 0.50409% sandstall..................... 0.43323% sunoffense.................... 0.41803% hailoffense................... 0.40226% tailwind...................... 0.32906% choice........................ 0.23692% rainoffense................... 0.12001% monodragon.................... 0.11659% monowater..................... 0.09498% monoflying.................... 0.05275% trickhail..................... 0.04216% sunstall...................... 0.03791% tricksun...................... 0.03429% mononormal.................... 0.02879% monofire...................... 0.02842% monopsychic................... 0.02821% monobug....................... 0.02666% monoelectric.................. 0.02393% monofairy..................... 0.01988% monosteel..................... 0.01674% monograss..................... 0.01588% monofighting.................. 0.01296% monodark...................... 0.01089% monorock...................... 0.01070% monoground.................... 0.00847% rainstall..................... 0.00734% monoghost..................... 0.00719% monoice....................... 0.00614% monopoison.................... 0.00528% tricksand..................... 0.00341% hailstall..................... 0.00154% trickrain..................... 0.00136% trapper....................... 0.00050% allweather.................... 0.00014% gravity....................... 0.00005% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.132) -2.0|# |###### -1.0|################# |####################### 0.0|############################## |#################### +1.0|########### |###### +2.0|### |## +3.0|## |## more negative = more offensive, more positive = more stall one # = 0.81%