weatherless...................85.01164% offense.......................45.17136% balance.......................33.99090% hyperoffense..................12.55024% hail.......................... 8.52549% semistall..................... 5.28877% rain.......................... 3.34779% stall......................... 2.99873% monotype...................... 2.42226% sun........................... 2.20542% voltturn...................... 2.13666% trickroom..................... 1.96213% sand.......................... 1.66596% choice........................ 1.10006% multiweather.................. 0.55532% sunoffense.................... 0.55532% monobug....................... 0.41252% hailoffense................... 0.39137% monorock...................... 0.33319% monowater..................... 0.31204% mononormal.................... 0.31204% monoice....................... 0.28030% rainoffense................... 0.24857% monograss..................... 0.18511% monoelectric.................. 0.18511% gravity....................... 0.16395% monopoison.................... 0.13751% monopsychic................... 0.11635% monodark...................... 0.11106% monoghost..................... 0.08462% rainstall..................... 0.07404% monosteel..................... 0.06347% hailstall..................... 0.05818% monoflying.................... 0.04760% swagplay...................... 0.03173% monodragon.................... 0.03173% monofighting.................. 0.02644% monoground.................... 0.02116% monofire...................... 0.01587% monofairy..................... 0.01587% dragmag....................... 0.01058% sandoffense................... 0.00529% tailwind...................... 0.00529% trickhail..................... 0.00529% Stalliness (mean: -0.117) |# -2.0|# |## -1.5|###### |########### -1.0|################ |################### -0.5|###################### |############################## 0.0|########################### |#################### +0.5|################### |########### +1.0|###### |##### +1.5|## |# +2.0|# |## +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.49%