weatherless...................84.55529% offense.......................43.73470% balance.......................33.91504% hyperoffense..................13.02918% hail.......................... 9.06846% semistall..................... 6.09418% stall......................... 3.22690% rain.......................... 2.98199% voltturn...................... 2.49932% sand.......................... 2.02219% monotype...................... 1.80619% trickroom..................... 1.79043% sun........................... 1.76490% choice........................ 1.04354% sunoffense.................... 0.45885% hailoffense................... 0.40321% multiweather.................. 0.35502% monobug....................... 0.28050% monowater..................... 0.24831% rainoffense................... 0.24702% monorock...................... 0.23933% monoice....................... 0.22738% monograss..................... 0.20485% mononormal.................... 0.18292% gravity....................... 0.16764% monoelectric.................. 0.13784% monodark...................... 0.09354% monopoison.................... 0.09121% monopsychic................... 0.05866% rainstall..................... 0.05602% monosteel..................... 0.05508% hailstall..................... 0.05153% monoghost..................... 0.04300% monoflying.................... 0.03910% monodragon.................... 0.02983% monoground.................... 0.01957% monofighting.................. 0.01762% monofairy..................... 0.01083% swagplay...................... 0.00965% monofire...................... 0.00737% dragmag....................... 0.00614% trickhail..................... 0.00610% sandoffense................... 0.00361% tailwind...................... 0.00123% Stalliness (mean: -0.106) |# -2.0|# |## -1.5|###### |############ -1.0|############### |################### -0.5|###################### |############################## 0.0|########################### |##################### +0.5|#################### |########### +1.0|####### |###### +1.5|## |# +2.0|# |## +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.47%