weatherless...................84.24274% offense.......................42.91134% balance.......................35.39097% hyperoffense..................12.45912% hail.......................... 9.08306% semistall..................... 7.32183% voltturn...................... 5.32425% sand.......................... 4.01766% rain.......................... 2.36426% stall......................... 1.91673% monotype...................... 0.90837% trickroom..................... 0.75231% monograss..................... 0.62070% sun........................... 0.47443% choice........................ 0.44739% hailoffense................... 0.32565% sunoffense.................... 0.22959% multiweather.................. 0.17728% gravity....................... 0.13819% monoice....................... 0.07908% monowater..................... 0.07878% rainoffense................... 0.07114% monopsychic................... 0.03352% mononormal.................... 0.02833% monoflying.................... 0.02724% monorock...................... 0.01907% monobug....................... 0.01132% monofighting.................. 0.00755% rainstall..................... 0.00586% monodark...................... 0.00569% monoghost..................... 0.00215% monopoison.................... 0.00039% monoground.................... 0.00005% dragmag....................... 0.00001% monofire...................... 0.00000% swagplay...................... 0.00000% sandoffense................... 0.00000% tailwind...................... 0.00000% monosteel..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.104) | -2.0| |## -1.5|## |##################### -1.0|############# |######################### -0.5|###################### |######################## 0.0|########################### |################### +0.5|############################## |######## +1.0|############## |### +1.5|#### | +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.46%