weatherless...................86.39073% offense.......................44.20057% balance.......................37.63009% hyperoffense.................. 9.58846% sun........................... 5.89404% semistall..................... 5.31220% sand.......................... 3.72280% hail.......................... 3.49574% stall......................... 3.26868% trickroom..................... 1.59886% monotype...................... 0.98392% voltturn...................... 0.89877% rain.......................... 0.84674% choice........................ 0.51088% sunoffense.................... 0.43519% multiweather.................. 0.34532% sandoffense................... 0.32640% trickhail..................... 0.32640% mononormal.................... 0.19395% hailoffense................... 0.18448% monobug....................... 0.12772% sunstall...................... 0.10407% sandstall..................... 0.10407% monorock...................... 0.09934% monofighting.................. 0.08988% rainoffense................... 0.08042% monoflying.................... 0.08042% monowater..................... 0.07569% monopoison.................... 0.07569% monopsychic................... 0.06623% monofire...................... 0.06149% monoice....................... 0.05203% monodragon.................... 0.04730% monodark...................... 0.04257% monoghost..................... 0.04257% swagplay...................... 0.03311% monograss..................... 0.02838% tailwind...................... 0.02838% tricksun...................... 0.02365% rainstall..................... 0.02365% trickrain..................... 0.01892% tricksand..................... 0.01892% dragmag....................... 0.01419% monosteel..................... 0.00946% hailstall..................... 0.00946% monofairy..................... 0.00473% monoelectric.................. 0.00473% Stalliness (mean: -0.004) |# -1.5|#### |######### -1.0|############# |################# -0.5|########################## |############################## 0.0|############################## |######################### +0.5|######################## |############# +1.0|########### |#### +1.5|### |# +2.0|## | +2.5|## |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.46%