weatherless...................86.09158% offense.......................42.74659% balance.......................37.19429% hyperoffense.................. 9.65984% semistall..................... 5.78069% sun........................... 5.52970% stall......................... 4.61859% sand.......................... 4.14472% hail.......................... 3.88051% trickroom..................... 1.78034% voltturn...................... 0.83275% monotype...................... 0.72644% rain.......................... 0.69679% choice........................ 0.57637% sunoffense.................... 0.48730% sandoffense................... 0.40935% trickhail..................... 0.38531% multiweather.................. 0.33994% hailoffense................... 0.22335% mononormal.................... 0.14200% monobug....................... 0.10047% sandstall..................... 0.09939% sunstall...................... 0.09818% monorock...................... 0.08536% rainoffense................... 0.07667% monoflying.................... 0.06337% monofighting.................. 0.05932% monowater..................... 0.05269% monopsychic................... 0.05171% monopoison.................... 0.04646% monoice....................... 0.04053% monofire...................... 0.03885% monodark...................... 0.03361% monodragon.................... 0.03055% monoghost..................... 0.03025% rainstall..................... 0.02731% trickrain..................... 0.02548% monograss..................... 0.01946% tailwind...................... 0.01760% swagplay...................... 0.01709% dragmag....................... 0.01219% tricksand..................... 0.00867% tricksun...................... 0.00772% hailstall..................... 0.00672% monosteel..................... 0.00610% monofairy..................... 0.00568% monoelectric.................. 0.00055% Stalliness (mean: 0.045) |# -1.5|#### |########## -1.0|############ |################ -0.5|########################## |############################## 0.0|############################# |######################## +0.5|######################### |############# +1.0|############# |##### +1.5|### |# +2.0|#### | +2.5|## |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.45%