weatherless...................86.61513% offense.......................43.19023% balance.......................27.80313% stall.........................15.25868% hyperoffense.................. 7.34161% semistall..................... 6.40635% sun........................... 6.36157% sand.......................... 3.82827% trickroom..................... 3.59131% hail.......................... 3.31882% trickhail..................... 0.99444% sunoffense.................... 0.67385% multiweather.................. 0.37006% sandoffense................... 0.36736% voltturn...................... 0.29290% rain.......................... 0.24626% hailoffense................... 0.24216% choice........................ 0.23354% sandstall..................... 0.06636% rainoffense................... 0.05423% trickrain..................... 0.03248% rainstall..................... 0.02426% tailwind...................... 0.02036% monotype...................... 0.01210% monofighting.................. 0.00922% sunstall...................... 0.00672% swagplay...................... 0.00209% monofire...................... 0.00149% tricksun...................... 0.00114% monopoison.................... 0.00060% monoghost..................... 0.00053% mononormal.................... 0.00025% monodragon.................... 0.00000% monoflying.................... 0.00000% monowater..................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.309) |# -1.5|### |####### -1.0|##### |########### -0.5|############################## |########################### 0.0|######################### |############### +0.5|################# |##### +1.0|########## |#### +1.5|##### |# +2.0|######### | +2.5|###### |########### +3.0|# | more negative = more offensive, more positive = more stall one # = 0.51%