weatherless...................84.23178% balance.......................42.22897% offense.......................28.14848% stall.........................20.23657% sun........................... 9.29932% semistall..................... 6.30330% hail.......................... 5.55301% hyperoffense.................. 3.08267% sand.......................... 2.64506% trickroom..................... 1.92722% multiweather.................. 1.80929% trickhail..................... 0.92283% voltturn...................... 0.41180% sandstall..................... 0.31426% choice........................ 0.17230% sunoffense.................... 0.09398% rain.......................... 0.08013% hailoffense................... 0.04113% rainoffense................... 0.03810% tailwind...................... 0.00588% trickrain..................... 0.00464% monotype...................... 0.00373% monofighting.................. 0.00359% rainstall..................... 0.00242% sunstall...................... 0.00074% tricksun...................... 0.00008% monofire...................... 0.00007% monoghost..................... 0.00004% swagplay...................... 0.00003% monopoison.................... 0.00002% sandoffense................... 0.00001% mononormal.................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% monowater..................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.695) | -1.5|# |## -1.0|### |######## -0.5|######### |################# 0.0|############################## |################### +0.5|############ |##### +1.0|################## |#### +1.5|##### |## +2.0|## | +2.5|##### |################ +3.0|### | more negative = more offensive, more positive = more stall one # = 0.60%