sun...........................63.92262% offense.......................46.54811% rain..........................33.76806% balance.......................23.30413% multiweather..................22.29051% weatherless...................21.90555% hyperoffense..................21.45762% sunoffense....................10.03249% semistall..................... 5.52364% stall......................... 3.16650% rainoffense................... 2.65426% sand.......................... 2.42951% trickroom..................... 0.76890% monotype...................... 0.73395% tricksun...................... 0.71387% sunstall...................... 0.69884% choice........................ 0.48303% trickrain..................... 0.41221% hail.......................... 0.36126% dragmag....................... 0.35459% sandstall..................... 0.34424% voltturn...................... 0.20771% sandoffense................... 0.19780% monoghost..................... 0.12329% rainstall..................... 0.10811% monosteel..................... 0.10018% hailoffense................... 0.09366% monoflying.................... 0.07275% mononormal.................... 0.06994% trapper....................... 0.06739% monodragon.................... 0.05604% monowater..................... 0.04969% monodark...................... 0.04723% monobug....................... 0.04444% monofairy..................... 0.03739% tailwind...................... 0.02738% monopsychic................... 0.02646% monoice....................... 0.02453% monofighting.................. 0.02199% monofire...................... 0.01891% monopoison.................... 0.01599% monoelectric.................. 0.01594% monorock...................... 0.01156% monoground.................... 0.00753% monograss..................... 0.00385% tricksand..................... 0.00239% gravity....................... 0.00188% hailstall..................... 0.00138% trickhail..................... 0.00001% swagplay...................... 0.00000% fear.......................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.286) -2.0|## |########### -1.0|############################## |######################### 0.0|###################### |############ +1.0|######### |### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.85%