balance.......................53.29020% offense.......................42.33624% sun...........................33.99037% rain..........................33.88003% weatherless...................31.85375% tailwind...................... 5.09580% trickroom..................... 3.73157% multiweather.................. 3.27014% hyperoffense.................. 2.56295% tricksun...................... 2.30214% sand.......................... 2.23192% semistall..................... 1.59494% voltturn...................... 1.57990% hail.......................... 1.35420% rainoffense................... 0.66205% trickrain..................... 0.56174% gravity....................... 0.47648% monotype...................... 0.38620% sunoffense.................... 0.33103% dragmag....................... 0.24075% batonpass..................... 0.22068% stall......................... 0.21567% sandoffense................... 0.19059% hailoffense................... 0.12037% monoice....................... 0.09530% monowater..................... 0.09028% monopoison.................... 0.03511% monoflying.................... 0.03009% monofire...................... 0.03009% monodragon.................... 0.03009% trickhail..................... 0.02006% monofairy..................... 0.02006% hailstall..................... 0.01505% monoelectric.................. 0.01505% sunstall...................... 0.01003% monofighting.................. 0.01003% sandstall..................... 0.01003% monodark...................... 0.01003% rainstall..................... 0.01003% monopsychic................... 0.00502% monosteel..................... 0.00502% monorock...................... 0.00502% trapper....................... 0.00502% monoground.................... 0.00502% tricksand..................... 0.00502% Stalliness (mean: 0.035) | -1.5|# |# -1.0|#### |######## -0.5|############### |###################### 0.0|############################ |############################## +0.5|################### |############### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.68%