balance.......................63.58018% rain..........................55.51481% offense.......................35.55383% sun...........................33.33468% weatherless...................11.75459% tailwind...................... 6.17387% trickroom..................... 1.65550% multiweather.................. 0.89604% tricksun...................... 0.77133% trickrain..................... 0.76085% voltturn...................... 0.73399% hyperoffense.................. 0.58111% semistall..................... 0.28208% sand.......................... 0.18138% hail.......................... 0.11057% hailoffense................... 0.04105% gravity....................... 0.03342% rainoffense................... 0.01956% sunoffense.................... 0.01793% monotype...................... 0.00428% monowater..................... 0.00360% dragmag....................... 0.00353% stall......................... 0.00280% batonpass..................... 0.00063% monofairy..................... 0.00061% trapper....................... 0.00052% monodark...................... 0.00008% trickhail..................... 0.00003% monoflying.................... 0.00000% sunstall...................... 0.00000% sandoffense................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.195) | -1.5| | -1.0|#### |# -0.5|###### |######### 0.0|############# |########## +0.5|######## |############################## +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 1.23%