weatherless...................95.05282% offense.......................43.19321% hyperoffense..................26.62545% balance.......................22.31402% monotype...................... 7.05526% semistall..................... 4.57222% sand.......................... 3.75333% stall......................... 3.29509% monoghost..................... 1.47598% monowater..................... 1.00066% sun........................... 0.68978% mononormal.................... 0.68285% monodragon.................... 0.67269% monofairy..................... 0.65531% monobug....................... 0.59426% sandoffense................... 0.56876% monopsychic................... 0.55420% monosteel..................... 0.51327% monodark...................... 0.51100% monoice....................... 0.49040% monofighting.................. 0.42078% hail.......................... 0.34052% monoflying.................... 0.32205% rain.......................... 0.30732% monopoison.................... 0.29441% monorock...................... 0.27336% monoelectric.................. 0.21685% monograss..................... 0.21252% monofire...................... 0.19947% monoground.................... 0.16685% sandstall..................... 0.14994% multiweather.................. 0.13273% sunoffense.................... 0.08878% hailoffense................... 0.06781% rainoffense................... 0.02601% sunstall...................... 0.01566% dragmag....................... 0.00691% voltturn...................... 0.00654% rainstall..................... 0.00630% batonpass..................... 0.00460% hailstall..................... 0.00417% trickroom..................... 0.00213% Stalliness (mean: -0.375) |# -2.0|##### |################# -1.0|############################ |############################## 0.0|######################### |############## +1.0|######## |#### +2.0|## |# +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.75%