weatherless...................76.07530% offense.......................44.43336% balance.......................27.66488% hyperoffense..................17.51029% rain..........................12.69792% sun...........................10.68445% voltturn...................... 8.67722% semistall..................... 5.65391% stall......................... 4.73756% monotype...................... 2.66176% rainoffense................... 2.44982% multiweather.................. 2.25034% choice........................ 2.05087% sand.......................... 1.79529% sunoffense.................... 1.55841% hail.......................... 1.07842% trickroom..................... 1.06595% rainstall..................... 0.52363% monodragon.................... 0.51116% monowater..................... 0.30545% monosteel..................... 0.28675% monoghost..................... 0.28051% monoflying.................... 0.23064% monofighting.................. 0.14961% monofairy..................... 0.14961% monoelectric.................. 0.14961% monograss..................... 0.14337% monopoison.................... 0.13091% monoice....................... 0.13091% monobug....................... 0.12467% monofire...................... 0.12467% batonpass..................... 0.10597% monopsychic................... 0.09974% dragmag....................... 0.09350% sandoffense................... 0.08104% sunstall...................... 0.08104% mononormal.................... 0.08104% monodark...................... 0.06857% trickrain..................... 0.05610% hailoffense................... 0.04987% tricksun...................... 0.04364% sandstall..................... 0.02493% monoground.................... 0.02493% tailwind...................... 0.01870% monorock...................... 0.01870% Stalliness (mean: -0.163) -2.0|## |###### -1.5|######## |############## -1.0|################### |######################### -0.5|########################## |############################## 0.0|######################## |##################### +0.5|################ |########### +1.0|######## |####### +1.5|### |### +2.0|## |# +2.5|### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.43%