weatherless...................76.24369% offense.......................41.45332% balance.......................28.77988% hyperoffense..................17.22988% rain..........................12.53382% sun...........................11.11873% voltturn...................... 9.79927% semistall..................... 6.56166% stall......................... 5.97525% rainoffense................... 2.43958% monotype...................... 2.18357% choice........................ 2.00708% multiweather.................. 1.97513% sunoffense.................... 1.60181% sand.......................... 1.38450% trickroom..................... 1.08772% hail.......................... 0.74988% rainstall..................... 0.71083% monodragon.................... 0.47109% monoghost..................... 0.23874% monowater..................... 0.22579% monosteel..................... 0.19134% monoflying.................... 0.18530% monoice....................... 0.13922% sunstall...................... 0.13356% monofairy..................... 0.12400% monograss..................... 0.11891% monofire...................... 0.10404% monobug....................... 0.09149% monoelectric.................. 0.08972% monopoison.................... 0.08752% monopsychic................... 0.08474% batonpass..................... 0.08404% monodark...................... 0.07892% dragmag....................... 0.07617% sandoffense................... 0.07142% monofighting.................. 0.06905% mononormal.................... 0.06097% trickrain..................... 0.05936% sandstall..................... 0.04272% hailoffense................... 0.03713% tricksun...................... 0.02417% monoground.................... 0.01599% tailwind...................... 0.01193% monorock...................... 0.01193% Stalliness (mean: -0.098) -2.0|## |####### -1.5|######## |############### -1.0|################### |######################## -0.5|########################## |############################## 0.0|######################### |####################### +0.5|################# |############# +1.0|########## |######### +1.5|#### |##### +2.0|## |# +2.5|#### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.40%