weatherless...................64.71000% offense.......................61.93501% balance.......................31.55549% sand..........................15.30788% sun...........................11.41476% tailwind...................... 7.76292% rain.......................... 7.22643% trickroom..................... 7.13107% hyperoffense.................. 5.04633% tricksun...................... 3.05004% hail.......................... 2.40645% semistall..................... 1.31127% multiweather.................. 1.04834% voltturn...................... 1.02576% monotype...................... 0.44636% sandoffense................... 0.44281% rainoffense................... 0.42117% tricksand..................... 0.33066% sunoffense.................... 0.19985% stall......................... 0.15190% hailoffense................... 0.10301% monowater..................... 0.09610% trickhail..................... 0.09591% monoice....................... 0.07819% monofairy..................... 0.06550% dragmag....................... 0.04852% sandstall..................... 0.04646% batonpass..................... 0.04012% trickrain..................... 0.03751% monobug....................... 0.03396% monoghost..................... 0.03042% gravity....................... 0.02743% monograss..................... 0.02463% monofire...................... 0.02221% monosteel..................... 0.01400% monodark...................... 0.01362% monopsychic................... 0.01269% monoelectric.................. 0.01045% mononormal.................... 0.00933% monodragon.................... 0.00914% monofighting.................. 0.00840% monopoison.................... 0.00821% sunstall...................... 0.00634% monorock...................... 0.00560% trapper....................... 0.00541% monoflying.................... 0.00317% rainstall..................... 0.00224% allweather.................... 0.00131% hailstall..................... 0.00093% monoground.................... 0.00075% Stalliness (mean: -0.207) -1.5|# |### -1.0|########## |#################### -0.5|############################## |############################## 0.0|########################### |################### +0.5|############ |###### +1.0|### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.62%