weatherless...................82.45381% offense.......................50.87814% hyperoffense..................24.48844% balance.......................22.33866% sand.......................... 8.78966% rain.......................... 5.47179% voltturn...................... 4.24157% sun........................... 2.32789% trickroom..................... 1.84326% sandoffense................... 1.69000% semistall..................... 1.59887% choice........................ 1.42904% rainoffense................... 1.33378% hail.......................... 1.27578% monotype...................... 0.91127% stall......................... 0.69588% sunoffense.................... 0.63789% tricksand..................... 0.26924% monowater..................... 0.24025% hailoffense................... 0.22368% multiweather.................. 0.20711% monodragon.................... 0.18225% monoghost..................... 0.11598% sandstall..................... 0.10770% monofairy..................... 0.10355% monoice....................... 0.09113% tailwind...................... 0.06627% monosteel..................... 0.06627% monodark...................... 0.05385% monoelectric.................. 0.04142% monofighting.................. 0.03728% allweather.................... 0.03728% mononormal.................... 0.03728% tricksun...................... 0.03314% monobug....................... 0.02900% monopsychic................... 0.02485% monograss..................... 0.02071% monoflying.................... 0.02071% monopoison.................... 0.01657% trickrain..................... 0.01657% monorock...................... 0.01657% monoground.................... 0.01243% monofire...................... 0.01243% trickhail..................... 0.00828% rainstall..................... 0.00414% Stalliness (mean: -0.477) |# -2.0|## |###### -1.5|############ |################### -1.0|####################### |############################## -0.5|############################# |########################## 0.0|##################### |################ +0.5|########### |####### +1.0|#### |# +1.5|# | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.47%