weatherless...................82.97078% offense.......................49.60154% hyperoffense..................24.04685% balance.......................23.97996% sand.......................... 8.45215% rain.......................... 5.54495% voltturn...................... 4.37823% sun........................... 2.14715% trickroom..................... 1.95303% sandoffense................... 1.71156% semistall..................... 1.65243% rainoffense................... 1.48918% choice........................ 1.31323% hail.......................... 1.14890% monotype...................... 0.74602% stall......................... 0.71921% sunoffense.................... 0.56681% tricksand..................... 0.34205% hailoffense................... 0.23923% monowater..................... 0.23276% multiweather.................. 0.18499% monodragon.................... 0.13801% monofairy..................... 0.09848% sandstall..................... 0.08511% monoghost..................... 0.08280% monoice....................... 0.06949% tailwind...................... 0.06823% monosteel..................... 0.04694% monodark...................... 0.03219% tricksun...................... 0.03108% mononormal.................... 0.02742% monoelectric.................. 0.02644% allweather.................... 0.02631% monofighting.................. 0.02600% monobug....................... 0.01750% monopsychic................... 0.01667% monograss..................... 0.01356% monorock...................... 0.01273% trickrain..................... 0.01273% monopoison.................... 0.01016% monoflying.................... 0.01008% monofire...................... 0.00956% monoground.................... 0.00867% trickhail..................... 0.00777% rainstall..................... 0.00404% Stalliness (mean: -0.456) |# -2.0|## |###### -1.5|############# |################## -1.0|###################### |############################## -0.5|############################ |########################## 0.0|##################### |################# +0.5|############ |######## +1.0|##### |## +1.5|# | +2.0| | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.47%