weatherless...................86.50952% offense.......................45.52411% balance.......................31.15971% hyperoffense..................20.71460% sand.......................... 6.29938% rain.......................... 5.20242% voltturn...................... 4.36285% rainoffense................... 2.16321% semistall..................... 1.90861% sandoffense................... 1.57622% trickroom..................... 1.50125% sun........................... 1.24205% hail.......................... 0.76366% stall......................... 0.69296% tricksand..................... 0.61096% hailoffense................... 0.47779% choice........................ 0.30669% monotype...................... 0.26848% sunoffense.................... 0.21651% monowater..................... 0.14563% monofairy..................... 0.06159% sandstall..................... 0.04135% monodragon.................... 0.03213% monosteel..................... 0.02180% multiweather.................. 0.01698% tricksun...................... 0.00779% monofire...................... 0.00540% mononormal.................... 0.00185% monodark...................... 0.00013% monoice....................... 0.00009% allweather.................... 0.00002% monobug....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.347) |## -2.0|# |## -1.5|############# |################ -1.0|############ |############################## -0.5|##################### |###################### 0.0|######################## |############### +0.5|############ |############# +1.0|###### |## +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%