weatherless...................89.62102% offense.......................49.93805% balance.......................35.21132% hyperoffense..................13.34549% rain.......................... 5.74262% sand.......................... 3.92189% voltturn...................... 3.91958% semistall..................... 1.16335% rainoffense................... 0.86746% trickroom..................... 0.70262% sandoffense................... 0.53592% sun........................... 0.48657% tricksand..................... 0.43921% stall......................... 0.34179% hail.......................... 0.22793% monotype...................... 0.13509% sunoffense.................... 0.10890% choice........................ 0.10177% monowater..................... 0.09833% hailoffense................... 0.07267% monofairy..................... 0.02158% monosteel..................... 0.00899% sandstall..................... 0.00718% monodragon.................... 0.00430% monofire...................... 0.00156% tricksun...................... 0.00152% mononormal.................... 0.00033% multiweather.................. 0.00004% monodark...................... 0.00000% monoice....................... 0.00000% allweather.................... 0.00000% monobug....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.238) |# -2.0| |# -1.5|######## |######### -1.0|##### |############################## -0.5|################# |###################### 0.0|#################### |################## +0.5|########### |######### +1.0|########### |## +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.61%