weatherless...................79.51318% offense.......................55.15213% balance.......................29.79716% sun...........................14.05680% hyperoffense..................10.40568% sand.......................... 3.44828% voltturn...................... 3.26572% semistall..................... 3.26572% rain.......................... 2.55578% trickroom..................... 1.96755% monotype...................... 1.44016% stall......................... 1.37931% sunoffense.................... 1.03448% hail.......................... 0.77079% tricksun...................... 0.62880% sunstall...................... 0.58824% tailwind...................... 0.46653% choice........................ 0.36511% multiweather.................. 0.34483% sandoffense................... 0.28398% monobug....................... 0.24341% monograss..................... 0.18256% monodark...................... 0.18256% monofire...................... 0.18256% monodragon.................... 0.18256% hailoffense................... 0.14199% monowater..................... 0.12170% monosteel..................... 0.12170% monoflying.................... 0.12170% monoghost..................... 0.10142% monofighting.................. 0.08114% monoground.................... 0.08114% monoelectric.................. 0.08114% monopsychic................... 0.06085% gravity....................... 0.04057% monopoison.................... 0.04057% monoice....................... 0.04057% mononormal.................... 0.04057% sandstall..................... 0.02028% rainoffense................... 0.02028% monorock...................... 0.02028% Stalliness (mean: -0.212) -2.0| |# -1.5|##### |######### -1.0|############ |######################## -0.5|############################## |############################## 0.0|############################ |#################### +0.5|############### |######## +1.0|##### |## +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.52%