weatherless...................79.22565% offense.......................52.72464% balance.......................32.09011% sun...........................15.20771% hyperoffense..................10.09615% voltturn...................... 3.77909% semistall..................... 3.67261% sand.......................... 2.81985% rain.......................... 2.47864% trickroom..................... 2.06957% stall......................... 1.41649% sunoffense.................... 1.24687% monotype...................... 1.12092% sunstall...................... 0.71909% tricksun...................... 0.67249% hail.......................... 0.58625% tailwind...................... 0.47628% multiweather.................. 0.31810% choice........................ 0.26617% sandoffense................... 0.26310% monobug....................... 0.19284% monodragon.................... 0.16476% monodark...................... 0.15548% monograss..................... 0.13078% monofire...................... 0.12936% hailoffense................... 0.11875% monosteel..................... 0.08822% monowater..................... 0.08632% monoflying.................... 0.08056% monoghost..................... 0.07451% monofighting.................. 0.07210% monoground.................... 0.05524% monoelectric.................. 0.05292% monopsychic................... 0.03929% gravity....................... 0.03554% mononormal.................... 0.02948% monopoison.................... 0.02619% monoice....................... 0.02619% rainoffense................... 0.01315% monorock...................... 0.01310% sandstall..................... 0.01221% Stalliness (mean: -0.179) -2.0| |# -1.5|#### |######### -1.0|########### |####################### -0.5|########################### |############################# 0.0|############################## |##################### +0.5|################ |######### +1.0|##### |## +1.5|# |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.52%