weatherless...................77.96182% balance.......................43.97161% offense.......................42.48786% sun...........................20.01740% hyperoffense.................. 6.68832% voltturn...................... 6.47939% semistall..................... 5.05919% stall......................... 1.79302% rain.......................... 1.65227% sunoffense.................... 1.48999% sunstall...................... 1.26579% trickroom..................... 1.25990% sand.......................... 0.39917% tailwind...................... 0.27911% multiweather.................. 0.17736% tricksun...................... 0.16691% hail.......................... 0.14671% sandoffense................... 0.07016% monotype...................... 0.06848% monofighting.................. 0.06848% monowater..................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.003) -2.0| |## -1.5|## |##### -1.0|### |############ -0.5|######### |####################### 0.0|############################## |####################### +0.5|################ |########## +1.0|##### |### +1.5|# |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.69%