weatherless...................76.76961% balance.......................46.05417% offense.......................40.92576% sun...........................21.84331% voltturn...................... 8.11341% semistall..................... 5.94302% hyperoffense.................. 3.91756% stall......................... 3.15949% sunstall...................... 2.99007% rain.......................... 1.14801% sunoffense.................... 0.93905% trickroom..................... 0.91839% tricksun...................... 0.38085% sand.......................... 0.28944% multiweather.................. 0.19414% tailwind...................... 0.18357% hail.......................... 0.14378% monotype...................... 0.01264% monofighting.................. 0.01264% sandoffense................... 0.00535% monowater..................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.056) -2.0| |## -1.5|# |#### -1.0|###### |####################### -0.5|##### |########################## 0.0|########################## |############################## +0.5|###################### |############ +1.0|###### |##### +1.5|## |# +2.0|### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.57%