weatherless...................83.06709% offense.......................56.92099% hyperoffense..................25.00596% balance.......................16.49940% sand..........................11.24092% voltturn...................... 3.91893% rain.......................... 3.68484% sandoffense................... 1.92912% sun........................... 1.25501% semistall..................... 1.21383% hail.......................... 1.13580% batonpass..................... 1.11629% trickroom..................... 1.09895% monotype...................... 0.87894% rainoffense................... 0.71746% multiweather.................. 0.37824% stall......................... 0.35981% monowater..................... 0.25902% tailwind...................... 0.22109% sunoffense.................... 0.21459% hailoffense................... 0.14414% sandstall..................... 0.13872% monoice....................... 0.12355% dragmag....................... 0.09862% monodark...................... 0.07695% monobug....................... 0.06394% monofairy..................... 0.06286% tricksand..................... 0.06069% monorock...................... 0.05419% monopoison.................... 0.05311% monodragon.................... 0.05094% tricksun...................... 0.04660% monoghost..................... 0.03902% monofire...................... 0.02276% monograss..................... 0.01626% monopsychic................... 0.01626% trickhail..................... 0.01192% monoflying.................... 0.01192% mononormal.................... 0.00975% hailstall..................... 0.00867% monoelectric.................. 0.00759% monosteel..................... 0.00650% monofighting.................. 0.00542% rainstall..................... 0.00325% Stalliness (mean: -0.553) |# -2.0|## |#### -1.5|########## |################## -1.0|######################### |############################# -0.5|############################## |######################## 0.0|################# |########### +0.5|####### |#### +1.0|### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.54%