weatherless...................83.10388% offense.......................55.47884% hyperoffense..................26.80052% balance.......................16.11987% sand..........................11.57225% voltturn...................... 3.85733% rain.......................... 3.60502% sandoffense................... 2.24580% semistall..................... 1.21502% trickroom..................... 1.12806% sun........................... 1.09277% batonpass..................... 1.03562% hail.......................... 0.99327% rainoffense................... 0.77956% monotype...................... 0.75093% stall......................... 0.38575% multiweather.................. 0.36345% sunoffense.................... 0.23797% monowater..................... 0.20866% tailwind...................... 0.20516% sandstall..................... 0.19258% hailoffense................... 0.12487% monoice....................... 0.09369% dragmag....................... 0.08587% monodark...................... 0.08189% monobug....................... 0.06794% monofairy..................... 0.05691% tricksand..................... 0.05359% tricksun...................... 0.04836% monorock...................... 0.04566% monodragon.................... 0.04406% monopoison.................... 0.03911% monoghost..................... 0.03026% monofire...................... 0.02042% monopsychic................... 0.01496% monograss..................... 0.01139% monoflying.................... 0.01017% trickhail..................... 0.00967% mononormal.................... 0.00907% hailstall..................... 0.00856% monofighting.................. 0.00713% monosteel..................... 0.00555% monoelectric.................. 0.00479% rainstall..................... 0.00328% Stalliness (mean: -0.574) |# -2.0|## |##### -1.5|############ |#################### -1.0|########################## |############################## -0.5|############################## |####################### 0.0|################# |########### +0.5|####### |#### +1.0|### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.52%