weatherless...................77.68860% offense.......................47.41916% hyperoffense..................37.85777% sand..........................17.65052% balance.......................12.91321% sandoffense................... 5.17882% rain.......................... 3.61576% voltturn...................... 2.58599% trickroom..................... 1.30632% rainoffense................... 1.22947% semistall..................... 1.16948% sun........................... 1.07968% monotype...................... 0.67919% stall......................... 0.64038% batonpass..................... 0.59831% sandstall..................... 0.52350% sunoffense.................... 0.52089% multiweather.................. 0.49481% hail.......................... 0.46025% hailoffense................... 0.19212% monodark...................... 0.18141% monowater..................... 0.17954% monobug....................... 0.11637% monoice....................... 0.08860% tricksun...................... 0.08120% monofairy..................... 0.05750% tricksand..................... 0.02939% monofighting.................. 0.02410% tailwind...................... 0.02050% monofire...................... 0.01428% monopsychic................... 0.00809% monodragon.................... 0.00604% monoghost..................... 0.00296% dragmag....................... 0.00102% trickhail..................... 0.00063% monoflying.................... 0.00027% monopoison.................... 0.00001% monograss..................... 0.00001% monosteel..................... 0.00000% monorock...................... 0.00000% mononormal.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.710) |# -2.0|## |########## -1.5|###################### |########################## -1.0|########################### |############################## -0.5|########################### |################## 0.0|############# |######### +0.5|####### |#### +1.0|## |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.50%