weatherless...................65.62281% offense.......................47.04174% hyperoffense..................39.01042% sand..........................30.80517% balance.......................10.82274% sandoffense................... 8.67330% rain.......................... 2.92278% stall......................... 2.45249% sandstall..................... 2.20795% voltturn...................... 1.63538% sun........................... 1.16868% rainoffense................... 0.84385% multiweather.................. 0.72628% semistall..................... 0.67260% trickroom..................... 0.59681% sunoffense.................... 0.42940% batonpass..................... 0.37102% monotype...................... 0.29333% hail.......................... 0.20684% hailoffense................... 0.11349% monowater..................... 0.10199% monoice....................... 0.09097% monobug....................... 0.05359% monofire...................... 0.01663% monofairy..................... 0.01301% monofighting.................. 0.01294% monodragon.................... 0.00308% tailwind...................... 0.00241% tricksun...................... 0.00230% tricksand..................... 0.00079% monoghost..................... 0.00050% monopsychic................... 0.00049% dragmag....................... 0.00028% trickhail..................... 0.00013% monodark...................... 0.00013% monoflying.................... 0.00001% monopoison.................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% mononormal.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.675) |# -2.0|### |######### -1.5|##################### |############################ -1.0|############################## |############################## -0.5|######################### |############### 0.0|################## |######## +0.5|##### |##### +1.0|# |# +1.5| | +2.0|# more negative = more offensive, more positive = more stall one # = 0.49%