weatherless...................85.38191% offense.......................50.81663% hyperoffense..................35.92808% balance.......................12.31695% sun...........................10.73253% sunoffense.................... 4.53912% sand.......................... 2.04015% voltturn...................... 1.69150% hail.......................... 1.12774% rain.......................... 1.01712% semistall..................... 0.86229% trickroom..................... 0.68045% monotype...................... 0.52751% rainoffense................... 0.35771% choice........................ 0.35557% hailoffense................... 0.34659% multiweather.................. 0.28880% sandoffense................... 0.24964% monowater..................... 0.12532% monobug....................... 0.08477% dragmag....................... 0.07917% stall......................... 0.07605% trapper....................... 0.05330% monoice....................... 0.04353% monopoison.................... 0.04252% monodragon.................... 0.04201% monofighting.................. 0.03614% monodark...................... 0.03036% mononormal.................... 0.02974% monoghost..................... 0.02901% monograss..................... 0.02604% monofairy..................... 0.02373% monoground.................... 0.01848% monopsychic................... 0.01746% sandstall..................... 0.01629% tailwind...................... 0.01508% monorock...................... 0.01477% monoflying.................... 0.00795% monoelectric.................. 0.00783% monosteel..................... 0.00728% trickhail..................... 0.00655% monofire...................... 0.00622% Stalliness (mean: -0.725) |# -2.0|#### |######## -1.5|################## |########################### -1.0|############################## |############################# -0.5|########################## |###################### 0.0|################## |######## +0.5|#### |### +1.0|# |# more negative = more offensive, more positive = more stall one # = 0.49%