weatherless...................80.78274% offense.......................52.71576% balance.......................32.33191% sand..........................13.03312% hyperoffense.................. 9.82188% voltturn...................... 3.81335% semistall..................... 3.58756% sun........................... 3.56874% trickroom..................... 3.34295% rain.......................... 2.62795% stall......................... 1.54290% monotype...................... 1.44882% hail.......................... 1.30457% multiweather.................. 1.27948% sandoffense................... 0.69619% sandstall..................... 0.57702% sunoffense.................... 0.43904% monodragon.................... 0.31360% choice........................ 0.28851% monoghost..................... 0.24461% monowater..................... 0.20697% tricksand..................... 0.20070% monofire...................... 0.16307% monofairy..................... 0.13798% tricksun...................... 0.11290% monobug....................... 0.10662% rainstall..................... 0.08781% monosteel..................... 0.08781% hailoffense................... 0.08154% monoflying.................... 0.08154% monograss..................... 0.07526% monopoison.................... 0.06899% monoelectric.................. 0.06899% monorock...................... 0.05645% monodark...................... 0.05645% rainoffense................... 0.05018% monofighting.................. 0.05018% mononormal.................... 0.05018% monoice....................... 0.04390% monopsychic................... 0.03763% tailwind...................... 0.02509% hailstall..................... 0.01254% trickhail..................... 0.00627% monoground.................... 0.00627% Stalliness (mean: -0.177) |# -1.5|### |####### -1.0|############### |##################### -0.5|############################## |########################### 0.0|######################### |#################### +0.5|############## |########### +1.0|##### |### +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.53%