weatherless...................81.43088% offense.......................48.96698% balance.......................36.04760% sand..........................12.88260% hyperoffense.................. 8.84151% semistall..................... 4.42409% trickroom..................... 4.30634% voltturn...................... 3.97632% sun........................... 3.20118% rain.......................... 2.57389% stall......................... 1.71983% monotype...................... 1.07243% multiweather.................. 0.81338% hail.......................... 0.75240% sandstall..................... 0.71041% sandoffense................... 0.64304% sunoffense.................... 0.37079% monodragon.................... 0.24198% tricksand..................... 0.20800% monoghost..................... 0.16926% choice........................ 0.16652% monowater..................... 0.16469% tricksun...................... 0.12686% monofire...................... 0.11703% monofairy..................... 0.11089% hailoffense................... 0.07743% rainstall..................... 0.06659% monobug....................... 0.06587% monosteel..................... 0.06184% monograss..................... 0.05876% monoflying.................... 0.05663% monoelectric.................. 0.04795% rainoffense................... 0.04575% mononormal.................... 0.04211% monorock...................... 0.04161% monopoison.................... 0.03803% monofighting.................. 0.03512% monodark...................... 0.03191% monoice....................... 0.02875% tailwind...................... 0.02791% monopsychic................... 0.02347% hailstall..................... 0.00824% trickhail..................... 0.00412% monoground.................... 0.00412% Stalliness (mean: -0.114) |# -1.5|### |####### -1.0|############### |################### -0.5|############################## |########################## 0.0|############################ |####################### +0.5|################# |############# +1.0|###### |#### +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.51%