weatherless...................80.51236% balance.......................47.97022% offense.......................37.32563% sand..........................15.22663% trickroom..................... 9.70640% semistall..................... 8.20716% voltturn...................... 5.02134% hyperoffense.................. 4.51701% sun........................... 2.24363% rain.......................... 2.03964% stall......................... 1.97997% sandstall..................... 1.02994% sandoffense................... 0.52393% sunoffense.................... 0.20990% multiweather.................. 0.20944% hail.......................... 0.18718% monotype...................... 0.11215% tricksand..................... 0.10628% tricksun...................... 0.10131% hailoffense................... 0.04445% rainstall..................... 0.03607% tailwind...................... 0.02532% monofairy..................... 0.02514% monowater..................... 0.02195% monodragon.................... 0.01831% monofire...................... 0.01385% monobug....................... 0.01254% monorock...................... 0.01172% monoflying.................... 0.00690% monoghost..................... 0.00609% rainoffense................... 0.00405% monoice....................... 0.00341% monoelectric.................. 0.00292% monograss..................... 0.00069% choice........................ 0.00055% mononormal.................... 0.00034% monodark...................... 0.00000% monopsychic................... 0.00000% monopoison.................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.095) | -1.5|## |### -1.0|####### |########## -0.5|########################## |################# 0.0|############################## |########################## +0.5|####################### |############### +1.0|############ |##### +1.5|## |# +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.55%