monotype......................100.00000% weatherless...................72.29478% offense.......................56.55412% hyperoffense..................23.66957% balance.......................18.36624% monoghost.....................14.22378% monowater.....................11.53925% rain.......................... 9.51817% monodragon.................... 9.16167% sand.......................... 8.73389% monoice....................... 8.68251% monodark...................... 7.49787% monosteel..................... 7.48547% hail.......................... 6.17738% monofairy..................... 6.11771% mononormal.................... 4.54119% monobug....................... 4.26113% monopoison.................... 4.10137% monoelectric.................. 4.03959% monofire...................... 3.48252% sun........................... 3.31838% monoground.................... 3.05097% monofighting.................. 2.89002% monopsychic................... 2.81509% monograss..................... 2.65115% monoflying.................... 2.46113% choice........................ 2.36002% hailoffense................... 2.04477% voltturn...................... 1.85942% rainoffense................... 1.71063% semistall..................... 1.10094% monorock...................... 1.05086% trickroom..................... 0.78795% sandoffense................... 0.50040% sunoffense.................... 0.33504% stall......................... 0.30913% dragmag....................... 0.14634% rainstall..................... 0.04701% multiweather.................. 0.04034% tailwind...................... 0.03361% sandstall..................... 0.01106% tricksand..................... 0.00852% trickhail..................... 0.00372% tricksun...................... 0.00205% hailstall..................... 0.00120% sunstall...................... 0.00108% trickrain..................... 0.00042% Stalliness (mean: -0.518) |#### -1.5|########## |#################### -1.0|########################## |############################## -0.5|############################## |############################ 0.0|#################### |############## +0.5|######## |#### +1.0|## |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.51%