monotype......................100.00000% weatherless...................70.10869% offense.......................53.34970% hyperoffense..................22.76641% balance.......................21.43024% monoghost.....................14.58570% monowater.....................13.02928% sand..........................11.99361% monosteel.....................10.85220% rain..........................10.79114% monodragon.................... 9.60396% monodark...................... 9.05490% monofairy..................... 6.99425% monoice....................... 6.72494% hail.......................... 4.52543% mononormal.................... 4.50980% monopoison.................... 4.30365% monoground.................... 4.08663% choice........................ 3.14153% monofire...................... 2.64090% sun........................... 2.59254% monoelectric.................. 2.40239% monobug....................... 2.40022% monograss..................... 2.32030% monopsychic................... 2.22053% rainoffense................... 2.19651% monoflying.................... 1.92821% semistall..................... 1.92389% monofighting.................. 1.83096% hailoffense................... 1.60345% voltturn...................... 1.41040% trickroom..................... 0.82891% stall......................... 0.52976% monorock...................... 0.51671% sandoffense................... 0.42169% sunoffense.................... 0.15368% dragmag....................... 0.12921% rainstall..................... 0.06403% tailwind...................... 0.03197% sandstall..................... 0.01363% multiweather.................. 0.01011% tricksand..................... 0.00303% tricksun...................... 0.00118% trickhail..................... 0.00071% trickrain..................... 0.00022% sunstall...................... 0.00004% hailstall..................... 0.00000% Stalliness (mean: -0.451) |#### -1.5|######### |################### -1.0|########################## |############################ -0.5|########################## |############################## 0.0|##################### |################## +0.5|######### |##### +1.0|## |## +1.5|# | more negative = more offensive, more positive = more stall one # = 0.49%