weatherless...................51.20496% offense.......................46.59154% sun...........................39.54641% hyperoffense..................29.51523% rain..........................18.53701% balance.......................15.41624% multiweather..................11.32379% sunoffense.................... 7.90200% semistall..................... 4.27684% stall......................... 4.20014% batonpass..................... 2.97370% monotype...................... 2.49638% rainoffense................... 2.38378% sand.......................... 1.85416% choice........................ 0.91803% trickroom..................... 0.83346% monosteel..................... 0.54174% voltturn...................... 0.52917% trickrain..................... 0.40961% sunstall...................... 0.39743% monofairy..................... 0.39732% tricksun...................... 0.37047% mononormal.................... 0.34264% dragmag....................... 0.29705% monodragon.................... 0.27718% monopsychic................... 0.27302% monoghost..................... 0.25056% monoice....................... 0.23256% hail.......................... 0.21555% monofighting.................. 0.20966% monowater..................... 0.19850% sandoffense................... 0.18627% monoflying.................... 0.12935% monobug....................... 0.11359% sandstall..................... 0.09759% monopoison.................... 0.08005% monoelectric.................. 0.05301% monoground.................... 0.05298% monodark...................... 0.05251% trapper....................... 0.05000% hailoffense................... 0.04445% rainstall..................... 0.03808% monorock...................... 0.03709% monofire...................... 0.03276% monograss..................... 0.02961% gravity....................... 0.02532% tailwind...................... 0.01991% tricksand..................... 0.00772% swagplay...................... 0.00551% trickhail..................... 0.00023% hailstall..................... 0.00002% allweather.................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.463) |# -2.0|#### |################# -1.0|############################## |############################# 0.0|################# |######### +1.0|###### |### +2.0|## |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.83%