weatherless...................78.75458% offense.......................52.29955% hyperoffense..................26.63818% balance.......................19.45462% sand..........................13.67521% voltturn...................... 5.43346% rain.......................... 5.02646% sandoffense................... 2.74725% sun........................... 1.99430% rainoffense................... 1.70940% monotype...................... 1.60765% trickroom..................... 1.44485% semistall..................... 0.99715% choice........................ 0.91575% hail.......................... 0.71225% stall......................... 0.61050% monowater..................... 0.36630% monofighting.................. 0.34595% monodragon.................... 0.20350% multiweather.................. 0.16280% mononormal.................... 0.14245% monobug....................... 0.12210% monosteel..................... 0.10175% sandstall..................... 0.10175% monofairy..................... 0.10175% monoghost..................... 0.08140% sunoffense.................... 0.08140% monofire...................... 0.08140% monodark...................... 0.06105% hailoffense................... 0.06105% tricksand..................... 0.06105% monoelectric.................. 0.06105% monograss..................... 0.04070% dragmag....................... 0.04070% monorock...................... 0.02035% monoground.................... 0.02035% monoice....................... 0.02035% Stalliness (mean: -0.539) -2.0|### |########## -1.5|################# |################# -1.0|###################### |############################ -0.5|############################# |############################## 0.0|######################## |############## +0.5|######## |###### +1.0|## |# +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.47%