weatherless...................78.99436% offense.......................51.58023% hyperoffense..................26.59715% balance.......................19.99760% sand..........................14.16578% voltturn...................... 6.55236% rain.......................... 4.31617% sandoffense................... 2.67988% sun........................... 2.12025% trickroom..................... 1.51020% rainoffense................... 1.45634% monotype...................... 1.21968% semistall..................... 1.19981% choice........................ 0.87715% stall......................... 0.62521% hail.......................... 0.50254% monowater..................... 0.28171% monofighting.................. 0.27460% monodragon.................... 0.14617% sandstall..................... 0.10656% mononormal.................... 0.10034% multiweather.................. 0.09911% monobug....................... 0.09319% monosteel..................... 0.08336% monoghost..................... 0.07741% monofairy..................... 0.07612% monofire...................... 0.05527% sunoffense.................... 0.04962% monodark...................... 0.04923% hailoffense................... 0.03835% tricksand..................... 0.03613% monoelectric.................. 0.03377% dragmag....................... 0.03267% monograss..................... 0.01491% monorock...................... 0.01432% monoice....................... 0.01423% monoground.................... 0.01387% Stalliness (mean: -0.533) -2.0|### |########### -1.5|################## |################## -1.0|##################### |############################# -0.5|############################# |############################## 0.0|########################### |############## +0.5|########## |####### +1.0|## |# +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.45%