weatherless...................76.32068% offense.......................46.15977% balance.......................29.79523% hyperoffense..................21.15382% sand..........................21.04008% voltturn...................... 4.19741% semistall..................... 2.36592% sun........................... 1.69715% rain.......................... 0.93618% sandoffense................... 0.86032% trickroom..................... 0.56521% rainoffense................... 0.56266% stall......................... 0.52525% hail.......................... 0.00590% dragmag....................... 0.00493% monotype...................... 0.00351% monowater..................... 0.00213% monodragon.................... 0.00213% monofighting.................. 0.00076% monograss..................... 0.00062% choice........................ 0.00040% sunoffense.................... 0.00001% monodark...................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.342) -2.0| |################ -1.5|######### |########## -1.0|###### |###################### -0.5|################### |################## 0.0|############################## |##### +0.5|########## |######################## +1.0|# |### +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.57%