weatherless...................85.18296% offense.......................56.10106% hyperoffense..................21.75164% balance.......................19.04185% sand..........................10.66347% batonpass..................... 3.12820% rain.......................... 2.27911% semistall..................... 2.17825% monotype...................... 2.16867% voltturn...................... 1.95288% sun........................... 1.40188% choice........................ 1.24535% sandoffense................... 1.03764% stall......................... 0.92721% hail.......................... 0.71351% trickroom..................... 0.58003% rainoffense................... 0.41003% monosteel..................... 0.35735% sandstall..................... 0.34359% sunoffense.................... 0.31875% monofairy..................... 0.31426% monodragon.................... 0.30378% monoghost..................... 0.29091% multiweather.................. 0.23764% monowater..................... 0.23165% monoice....................... 0.20741% monobug....................... 0.19993% monopoison.................... 0.12480% monorock...................... 0.11613% hailoffense................... 0.11463% mononormal.................... 0.11164% monofighting.................. 0.10296% monoflying.................... 0.07961% monopsychic................... 0.07303% tailwind...................... 0.06944% dragmag....................... 0.06285% monodark...................... 0.06225% monofire...................... 0.06195% monoelectric.................. 0.05537% monograss..................... 0.04639% trapper....................... 0.04100% monoground.................... 0.03412% tricksun...................... 0.02275% tricksand..................... 0.01915% hailstall..................... 0.00748% trickhail..................... 0.00479% sunstall...................... 0.00329% trickrain..................... 0.00180% gravity....................... 0.00090% rainstall..................... 0.00030% Stalliness (mean: -0.463) -2.0|## |#### -1.5|######### |################ -1.0|######################### |############################# -0.5|############################## |########################## 0.0|################### |############## +0.5|######## |##### +1.0|### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%