weatherless...................83.69792% offense.......................55.19356% hyperoffense..................20.75918% balance.......................20.29569% sand..........................12.13180% batonpass..................... 2.69209% semistall..................... 2.63903% rain.......................... 2.31669% voltturn...................... 1.83145% sun........................... 1.50907% monotype...................... 1.42498% choice........................ 1.26099% stall......................... 1.11253% sandoffense................... 0.96460% trickroom..................... 0.63559% hail.......................... 0.55546% sandstall..................... 0.48309% rainoffense................... 0.43218% sunoffense.................... 0.34662% monosteel..................... 0.23593% monoghost..................... 0.22203% multiweather.................. 0.20836% monodragon.................... 0.20654% monofairy..................... 0.20397% monowater..................... 0.17471% monoice....................... 0.11959% monobug....................... 0.10619% hailoffense................... 0.10188% monopoison.................... 0.08135% dragmag....................... 0.07165% mononormal.................... 0.06811% monofighting.................. 0.06205% monorock...................... 0.05938% tailwind...................... 0.04412% monofire...................... 0.03887% monoflying.................... 0.03747% monopsychic................... 0.03649% monoelectric.................. 0.03264% trapper....................... 0.03208% monodark...................... 0.03158% monograss..................... 0.02670% tricksand..................... 0.02321% monoground.................... 0.01961% tricksun...................... 0.01715% hailstall..................... 0.00674% trickhail..................... 0.00422% sunstall...................... 0.00413% trickrain..................... 0.00186% gravity....................... 0.00061% rainstall..................... 0.00020% Stalliness (mean: -0.427) -2.0|# |### -1.5|######### |################ -1.0|######################### |############################# -0.5|############################## |########################## 0.0|#################### |############### +0.5|######### |###### +1.0|### |### +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%