weatherless...................68.46675% offense.......................44.99570% balance.......................31.49748% sand..........................27.18801% semistall.....................10.84165% hyperoffense.................. 8.97858% stall......................... 3.68659% rain.......................... 3.02074% batonpass..................... 2.63028% sandstall..................... 2.38949% sun........................... 1.46407% voltturn...................... 1.14451% choice........................ 0.77271% trickroom..................... 0.60606% rainoffense................... 0.52705% sandoffense................... 0.34009% multiweather.................. 0.17732% monotype...................... 0.11981% dragmag....................... 0.06832% sunoffense.................... 0.05630% monowater..................... 0.04740% trapper....................... 0.04736% hail.......................... 0.03775% monoghost..................... 0.02911% sunstall...................... 0.01471% hailoffense................... 0.01181% monodragon.................... 0.01051% monosteel..................... 0.00990% mononormal.................... 0.00878% monofairy..................... 0.00819% tricksand..................... 0.00704% tailwind...................... 0.00574% monofire...................... 0.00168% monopsychic................... 0.00155% monoice....................... 0.00149% trickrain..................... 0.00091% monopoison.................... 0.00078% monofighting.................. 0.00056% monobug....................... 0.00037% tricksun...................... 0.00032% monograss..................... 0.00026% monoelectric.................. 0.00015% monoground.................... 0.00009% monorock...................... 0.00009% monodark...................... 0.00005% monoflying.................... 0.00005% rainstall..................... 0.00000% gravity....................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.013) -2.0| |## -1.5|### |######## -1.0|########################### |####################### -0.5|############################## |########################### 0.0|####################### |########################## +0.5|################ |################# +1.0|############### |################ +1.5|###### |### +2.0|#### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.40%