weatherless...................82.09819% offense.......................46.40334% hyperoffense..................23.91755% balance.......................23.61110% sand.......................... 9.76142% sun........................... 4.70753% semistall..................... 3.43113% hail.......................... 3.09618% stall......................... 2.63688% trickroom..................... 1.96790% voltturn...................... 1.66723% sandstall..................... 1.28897% sunoffense.................... 1.24355% choice........................ 0.78130% hailoffense................... 0.75942% rain.......................... 0.52645% monotype...................... 0.28827% multiweather.................. 0.18914% sandoffense................... 0.14358% monobug....................... 0.11390% rainoffense................... 0.09860% monoice....................... 0.06985% tricksun...................... 0.06430% tricksand..................... 0.04723% tailwind...................... 0.02245% monoghost..................... 0.02104% monopsychic................... 0.01970% monoelectric.................. 0.01471% sunstall...................... 0.01098% gravity....................... 0.01052% trickhail..................... 0.01047% monowater..................... 0.00930% mononormal.................... 0.00829% monofighting.................. 0.00767% monofire...................... 0.00652% monopoison.................... 0.00539% hailstall..................... 0.00510% monograss..................... 0.00443% monosteel..................... 0.00262% rainstall..................... 0.00246% monodragon.................... 0.00228% trickrain..................... 0.00207% dragmag....................... 0.00183% monorock...................... 0.00175% monoflying.................... 0.00162% monofairy..................... 0.00049% monodark...................... 0.00025% monoground.................... 0.00012% Stalliness (mean: -0.361) -2.0|## |##### -1.5|############# |######################## -1.0|############################ |########################## -0.5|############################## |########################### 0.0|###################### |################### +0.5|############# |########## +1.0|###### |#### +1.5|# |## +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.42%