weatherless...................81.08019% offense.......................39.43684% balance.......................25.74616% hyperoffense..................23.47305% sand..........................12.30237% stall......................... 6.18128% semistall..................... 5.16267% sun........................... 4.42249% sandstall..................... 3.48448% hail.......................... 2.04703% voltturn...................... 1.47831% sunoffense.................... 1.30861% trickroom..................... 1.13488% choice........................ 0.98188% hailoffense................... 0.55021% rain.......................... 0.25035% monotype...................... 0.13432% sandoffense................... 0.12162% multiweather.................. 0.10219% rainoffense................... 0.05125% tricksun...................... 0.05076% monoice....................... 0.03592% monobug....................... 0.03166% monoghost..................... 0.02760% tailwind...................... 0.02003% tricksand..................... 0.01742% monopsychic................... 0.01013% mononormal.................... 0.00742% monoelectric.................. 0.00643% monowater..................... 0.00631% sunstall...................... 0.00565% gravity....................... 0.00477% monopoison.................... 0.00230% trickhail..................... 0.00178% rainstall..................... 0.00165% monosteel..................... 0.00137% monorock...................... 0.00126% monograss..................... 0.00125% monofire...................... 0.00110% monodragon.................... 0.00080% monofighting.................. 0.00074% monoflying.................... 0.00060% dragmag....................... 0.00020% hailstall..................... 0.00017% monofairy..................... 0.00004% monoground.................... 0.00001% monodark...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.187) -2.0|### |###### -1.5|############## |########################### -1.0|############################## |######################## -0.5|############################ |############################ 0.0|############################## |###################### +0.5|##################### |############# +1.0|######### |########### +1.5|# |#### +2.0|###### |### +2.5|## more negative = more offensive, more positive = more stall one # = 0.35%